The Storyteller's Handbook

The Storyteller s Handbook From the Depths of ImaginationThere are no constants in this world nothing remains the same while Vampires Werewolves Magi and other creatures of the night stalk this land Only one mortal keeps a fi

  • Title: The Storyteller's Handbook
  • Author: Andrew Greenberg
  • ISBN: 9781565040243
  • Page: 302
  • Format: Paperback
  • From the Depths of ImaginationThere are no constants in this world nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land Only one mortal keeps a firm grasp on the chaos circling us To the Horrors of Reality The most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creatorFrom the Depths of ImaginationThere are no constants in this world nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land Only one mortal keeps a firm grasp on the chaos circling us To the Horrors of Reality The most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creator of the Gothic Punk world and the terror infesting it To aid her in her task comes The Storytellers Handbook, a tome designed to help make her Stories into epics told throughout the ages The Storytellers Handbook includes Extensive chapters on perfecting the Storytelling art, including everything from handling settings, Stories and Chronicles to motivating the players to expanding your play into the murky past or radiation scarred future New Bloodlines and an army of other foes for your Vampires to battle Additional rules for combat, magic, flight and a host of other dramatic systems

    • È The Storyteller's Handbook || Ê PDF Download by É Andrew Greenberg
      302 Andrew Greenberg
    • thumbnail Title: È The Storyteller's Handbook || Ê PDF Download by É Andrew Greenberg
      Posted by:Andrew Greenberg
      Published :2018-04-13T14:38:19+00:00

    1 thought on “The Storyteller's Handbook”

    1. Creating a story is no easy task, let alone a chronicle (a series of stories that allow your characters to explore more of the world you created), especially if you're a novice. This book comes in handy (even for experienced storytellers) because it points you in the right direction. It has story/chronicle outlines, it teaches you the basics of storytelling, gives you ideas you can start your story with, plot hooks, etc.As this is a storyteller guide for V:tM, it does include charts and some rul [...]

    2. While probably useful for its time, seeking out the Second Edition / Revised of this book would likely be more useful to the modern player. As is, it's an interesting look at what would later become a template for White Wolf Game Studios' later releases.

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